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animation:nodes

Overview

Animation Workbench

The Nodes

~~CL~~

Mover

~~CL~~

Base
  • duration
  • start
  • end - calculated
Motion
  • Mode Motion - Vector, DLine, DWire, Shape.Edge, Path
  • index Motion - Number of the edge in DWire Shape.Edge Mode
  • reverse Motion - use the reverse vector
  • source Motion - Source object for the motion
  • vector Motion - direction and distance
Object
  • obj2 - bewegtes Objekt
  • init Place Motion - Startposition für Bewegung

The mover supports:

  • Vector
  • Path (Dwire, Dline)
todo
  • select a line in the 3D scene as representative for the motion vector
  • select an edge of a shape
  • change the rotation of the moved object according the tangent of the step in a path
  • invert the direction

Rotator

Base
  • duration
  • start
  • end - calculated: start + duration
Motion
  • angle
  • rotation Center Relative - is the position of the rotation Center relativ to the objects origin placement
  • rotation Axis - direction of the rotation axis
  • rotation Center - the place where the object is rotated around
Object
  • initPlace - initial Placement
  • obj2 - object to rotate

~~CL~~

Tranquillizer

~~CL~~

params
  • time - time to sleep between two frames (in sec)

Photographer

~~CL~~

Base
  • duration - todo
  • start
  • end
Camera
  • cam Direction - Front, Top, Axometric,View
  • cam Height - Height of the picture in mm if the Viewpoint type is Orthographic
Output
  • fn - Path and begin of the filename, the frame number will be added with 4 digits xyz/t → xyz/t0000.png
  • format - png, jpg, bmp
  • size_x, size_y - size of the picture in pixel

Plugger

~~CL~~

Base
Object
  • obj - object to plug
Pin
  • detail - how to pin th object Placement.Base means to use the Placement.Base of the Pin as position, Vertex.Point means to use the position of a vertex of a sketch
  • ix - initial number of the vertex for Vertex.Point mode
  • offset Vector - distance from the position of the pin
  • status - internal used

Adjuster

~~CL~~

Base
  • duration
  • start
  • end - calculated
Object
  • nr - number of the constraint which is changed
  • obj - sketch which is modified
intervall
  • va, ve - start and end value, the current value is calculated by a linear function at start time: va, at end time: ve

Styler

~~CL~~

Base
  • start
  • end
Object
  • obj - the styled object
Transparency
  • Display Style - how the part is displayed, sometimes its better to hide the lines
  • transpa End - Value of the transparency at the end time
  • transpa Start - value f the transparency at start time
  • transparency - if true the transparency will change
Visibility
  • visibility - if true the visibility of the object will flip on start frame and on end frame

Billboard

~~CL~~

info
  • show Date, show File, show Frame - to display information about the project
  • text - multiline field with static information to display
  • text Files - path to files, there is a pattern for the frame number possible
  • text Obj - the link to a Draft Text object which displays the information

~~CL~~ ~~CL~~ The Text Billboard can be placed and animated like any other object. You can bind it to a moving object with some offset. It allways directs to the camera.

Moviescreen

~~CL~~

screen
  • pictures - a path to pictures, a placeholder for the framenumber is possible
  • rectancle - link to a Draft Rectangle object which holds the picture as texture

~~CL~~ The Movie Screen rectangle should have Height and Length values that correspond to the size of the pictures to get regular views.

Extruder

~~CL~~

Base
  • duration
  • start
Extrusion
  • ext - a sweep object
  • path
  • sweep - the wire along the sweep is going

~~CL~~

Manager

~~CL~~

Viewpoint

Placement, Direction of the Camera, Type of Camera, focus,

~~CL~~

Base
  • duration, start
Camera
  • index Camera -inner Variable for position
  • mode Camera - fixed Position:Vector, animated: Path
  • path Camera - object (DWire, BSpline) fpr Path-Mode
  • pos Camera - Vector for Vector-Mode
  • type Camera - Perspective or Orthographic
Direction
  • dir Mode - Vector, Object
  • dir Target - Object for Object Mode
  • dir Vector - Position the camera points to
Position
  • pos Mod
  • pos Object
  • pos Vector
lens Geometry
  • zoom - zoom in /zoom out from current

~~CL~~

animation/nodes.txt · Last modified: 2014/11/24 19:47 by freek