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animation:nodes [2014/11/24 19:42]
freek [Adjust]
animation:nodes [2014/11/24 19:47] (current)
freek [Movie]
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 +====== Overview ======
  
 +{{story:​b071:​bn_208.png?​640|Animation Workbench}}
 +
 +====== The Nodes =====
 +
 +~~CL~~
 +
 +====Mover====
 + {{ story:​b071:​bn_194.png?​640}}
 +~~CL~~
 +==Base==
 +  *duration
 +  *start
 +  *end - calculated
 +==Motion==
 +  *Mode Motion - Vector, DLine, DWire, Shape.Edge, Path
 +  *index Motion - Number of the edge in DWire Shape.Edge Mode
 +  *reverse Motion - use the reverse vector
 +  *source Motion - Source object for the motion
 +  *vector Motion - direction and distance
 +
 +==Object==
 +  *obj2 - bewegtes Objekt
 +  *init Place Motion - Startposition für Bewegung
 +
 +
 +The mover supports:
 +  *Vector
 +  *Path (Dwire, Dline)
 +
 +
 +
 +
 +==todo==
 +  * select a line in the 3D scene as representative for the motion vector
 +  * select an edge of a shape
 +  * change the rotation of the moved object according the tangent of the step in a path
 +  * invert the direction
 +
 +
 +
 +
 +
 +
 +====Rotator====
 + {{ story:​b071:​bn_195.png?​640}}
 +==Base==
 +  *duration
 +  *start
 +  *end  - calculated: start + duration
 +==Motion==
 +  *angle
 +  *rotation Center Relative - is the position of the rotation Center relativ to the objects origin placement
 +  *rotation Axis - direction of the rotation axis
 +  *rotation Center - the place where the object is rotated around
 +==Object==
 +  *initPlace ​ - initial Placement
 +  *obj2 - object to rotate
 +
 +~~CL~~
 +====Tranquillizer====
 +{{ story:​b071:​bn_196.png?​640}}
 +~~CL~~
 +==params==
 +  *time - time to sleep between two frames (in sec)
 +====Photographer====
 +{{ story:​b071:​bn_197.png?​640}}
 +~~CL~~
 +==Base==
 +  *duration - todo
 +  *start
 +  *end  ​
 +==Camera==
 +  *cam Direction - Front, Top, Axometric,​View
 +  *cam Height - Height of the picture in mm if the Viewpoint type is Orthographic
 +==Output==
 +  *fn - Path and begin of the filename, the frame number will be added with 4 digits ​ xyz/t -> xyz/​t0000.png
 +  *format - png, jpg, bmp
 +  *size_x, size_y - size of the picture in pixel
 +====Plugger====
 +{{ story:​b071:​bn_198.png?​640}}
 +~~CL~~
 +==Base==
 +==Object==
 +  *obj - object to plug
 +==Pin==
 +  *detail - how to pin th object Placement.Base means to use the Placement.Base of the Pin as position, Vertex.Point means to use the position of a vertex of a sketch
 +  *ix - initial number of the vertex for Vertex.Point mode
 +  *offset Vector - distance from the position of the pin
 +  *status - internal used
 +====Adjuster====
 + {{ story:​b071:​bn_199.png?​640}}
 +~~CL~~
 +==Base==
 +  *duration
 +  *start
 +  *end - calculated
 +==Object==
 +  *nr - number of the constraint which is changed
 +  *obj - sketch which is modified
 +==intervall==
 +  *va, ve - start and end value, the current value is calculated by a linear function at start time: va, at end time: ve 
 +
 +====Styler====
 +{{ story:​b071:​bn_200.png?​640}}
 +~~CL~~
 +==Base==
 +  *start
 +  *end
 +==Object==
 +  *obj - the styled object
 +==Transparency==
 +  *Display Style - how the part is displayed, sometimes its better to hide the lines
 +  *transpa End - Value of the transparency at the end time
 +  *transpa Start - value f the transparency at start time
 +  *transparency - if true the transparency will change
 +==Visibility==
 +  *visibility - if true the visibility of the object will flip on start frame and on end frame 
 +====Billboard====
 +{{ story:​b071:​bn_201.png?​640}}
 +~~CL~~
 +==info==
 +  *show Date, show File, show Frame - to display information about the project
 +  *text - multiline field with static information to display
 +  *text Files - path to files, there is a pattern for the frame number possible
 +  *text Obj - the link to a Draft Text object which displays the information
 +~~CL~~
 +{{ story:​b071:​bn_202.png?​640}}
 +~~CL~~
 +The Text Billboard can be placed and animated like any other object. You can bind it to a moving object with some offset. It allways directs to the camera.
 +====Moviescreen====
 +{{ story:​b071:​bn_203.png?​640}}
 +~~CL~~
 +==screen==
 +  *pictures - a path to pictures, a placeholder for the framenumber is possible
 +  *rectancle - link to a Draft Rectangle object which holds the picture as texture
 +{{ story:​b071:​bn_204.png?​640}}
 +~~CL~~
 +The Movie Screen rectangle should have Height and Length values ​
 +that correspond to the size of the pictures to get regular views.
 +
 +====Extruder====
 +{{ story:​b071:​bn_205.png?​640}}
 +~~CL~~
 +==Base==
 +  *duration
 +  *start
 +==Extrusion==
 +  *ext - a sweep object
 +  *path
 +  *sweep - the wire along the sweep is going
 +~~CL~~
 +====Manager====
 +{{ story:​b071:​bn_207.png?​640}}
 +~~CL~~
 +
 +====Viewpoint====
 +{{ story:​b071:​bn_209.png?​400}}
 +Placement, Direction of the Camera, ​
 +Type of Camera, focus,
 +
 +~~CL~~
 +==Base==
 +  *duration, start
 +==Camera==
 +  *index Camera -inner Variable for position
 +  *mode Camera - fixed Position:​Vector,​ animated: Path
 +  *path Camera - object (DWire, BSpline) fpr Path-Mode
 +  *pos Camera - Vector for Vector-Mode
 +  *type Camera - Perspective or Orthographic
 +==Direction==
 +  *dir Mode - Vector, Object
 +  *dir Target - Object for Object Mode
 +  *dir Vector - Position the camera points to
 +==Position==
 +  *pos Mod
 +  *pos Object
 +  *pos Vector
 +==lens Geometry==
 +  *zoom - zoom in /zoom out from current ​
 +
 +
 +~~CL~~
animation/nodes.txt · Last modified: 2014/11/24 19:47 by freek